![]() ![]() So far, only tested on the wrist effector. ![]() When I find time, I will test this on the entire character. The software lets indie game makers model, light, animate, and texture their game’s 3D environments and characters. Maya LT’s animation tools provide everything a game artist needs to create realistic movements, bringing their assets to life. Make sure to note that moving and rotating are different modes for the hikManipStart. Maya LT is an animation and 3D modelling tool designed to add new textures to indie games. Basically, turn on "Echo all commands" when you move and rotate the effector. Sorry, our security prevents me from pasting anything. You have to use hikManipStart and hikManipStop to move and rotate hikEffectors. Normal move and rotate and setAttr commands do not work for hikEffectors. In this way, you can see what your normal joint is doing interactively instead of waiting to release the mouse button and having the effector snap to it's new orientation. That joint in step 4 can be part of a "normal" joint hierarchy. Create a script job to execute whenever the group controller's matrix changes. Create a snapping mel script to move and orient effector to match the joint.ħ. Now parentConstraint the joint to the locator from step 1.Ħ. Create a normal joint and copy translate, rotate, rotateAxis and jointOrient from effector to joint.ĥ. Parent any curve shape to this group and use this as your effector controller.Ĥ. Group the locator and set the pivot at the locator.ģ. Create a locator and copy the translate and rotate values of the effector to the locator.Ģ. Ok, I found a potential work around from this thread that may work for you!ġ. ![]()
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